
"The controller icon in the options menu was missing the sprint instruction, and it hadn't been localised.

"Suddenly launch was right on top of us, and something had been missed," Pinchbeck says. It hadn't, but the added time demand brought the team right up to release date, before anyone realised the user interface hadn't been updated to tell players how to launch into a sprint. The Chinese Room then switched to the "hold R2" method, which then required another round of play-testing to make sure the late addition to controls didn't break the game. "It didn't matter about the speed, it was the psychology, the choice," says Pinchbeck. However, play testers were demanding a way to trigger faster movement themselves. Originally, the game featured autosprint - that is, keep moving with the L thumbstick and you'd gain speed.
